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Do you guys think we could sort of extend the particule systems to use
real objects defined in pov's syntax(or maybe somthing like the lights:
a big particule that more or less looks like the real object, and the
object to draw on top of the position?)
This would be interesting to help animations, and also would be better
if you could add some predefined behaviors(like, follow sokine at start,
and only then start using the animation system)
And, uh, do you think shaders could be done in POV-Ray(like in
Renderman)??
Yeah, i know, these two functions would probbly be hard on the system...
For the animation system, you could probably use some kind of
preprocessor, and a good GUI instead of building it inside POV(has any
of you used DreamWeaver? something like the DHTML interface would be a
good way to do the gui, i think)
Hope to get some comments!
--
AKA paul_virak_khuong at yahoo.com, pkhuong at deja.com, pkhuong at
crosswinds.net and pkhuong at technologist.com(list not complete)...
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